Critical Writing

4327 records
Title Author Year Publication Type Appears in Language Tags
My Life with Master: The Architecture of Protagonism Paul Czege 2007 Second Person: Role-Playing and Story in Games and Playable Media English protagonism, antagonism, game, rules, experience, game structure
Making Games That Makes Stories James Wallis 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English game, game design, game narratives, story telling, Card game, story-telling, story-making, game structure, game genre, genres, interactive, interactivity, player narrative, player, rules, role-playing, role-playing game, role-playing games
GRIOT's Tales of Haints and Seraphs: A Computational Narrative Generation System D. Fox Harrell 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English griots, computational fiction, narrative, narrative generation, digital poetry, software, user input, poetic system
Games, Storytelling, and Breaking the String Greg Costikyan 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
Design Decisions and Concepts in Licensed Collectible Card Games Eric Lang, Pat Harrigan 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English design decision, shuffling, Card game, randomization, shuffle
Deikto: A Language For Interactive Storytelling Chris Crawford 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English interactive storytelling, story, deikto, language of interaction, programming, programming language, erasmatron, erasmatazz, artist, interactive storyworld interactive, storytelling, computational fiction, language, personal computer, computer, medium, interactivity
Creating a Meaning-Machine: The Deck of Stories Called Life in the Garden Eric Zimmerman 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English interactive, paper, interactive book, meaning, randomization, shuffling, shuffle
Enlightening Interactive Fiction: Andrew Plotkin's Shade Jeremy Douglass 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English interactive fiction
Fretting the Player Character Nick Montfort 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
From the Basement to the Basic Set: The Early Years of Dungeons & Dragons Erik Mona 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English role-playing, games generation, games evolution
Hypertext: Zur Kritik eines digitalen Mythos Stephan Porombka 2001 Book (monograph) English
The Engagement Aesthetic: Experiencing New Media Art through Critique Francisco J. Ricardo 2013 Book (monograph) English
Technology, Literature and Culture Alex Goody 2011 Book (monograph) English
Themes in twentieth- and twenty-first-century literature and culture
The Last Vispo Anthology: Visual Poetry 1998-2008 2012 Book (collection) English vispo, history, anthology, typography, image and text
Translated! Papers on Literary Translation and Translation Studies James S. Holmes 2009 Book (monograph) English
Approaches to translation studies
Creating Interactive Fiction with Inform 7 Aaron A. Reed 2012 Book (monograph) English authoring, interactive fiction, how-to, programming, narrative, gaming
A Creative History of the Russian Internet Evgeny Gorny 2009 Book (monograph) English history, Russian internet, internet, Russian
Literatures in the Digital Age. Theory and Praxis 2007 Book (collection) English digital literature, hypermedia novel, Hypertextes, computer writing
One Story, Many Media Kevin Wilson Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
Pax, Writing, and Change Stuart Moulthrop Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
RE: Authoring Magritte: The Brotherhood of the Bent Billiard Talan Memmott 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
Structure and Meaning in Role-Playing Game Design Rebecca Borgstrom Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
The Creation of Floyd the Robot in Planetfall Steve Meretzky Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
The Sands of Time Jordan Mechner Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
Writing Façade: A Case Study in Procedural Authorship Michael Mateas Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
On The Breakup Conversation Robert Zubek Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
On the Wild Cards Series George R. R. Martin 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English wild cards, role-playing game, role-playing
On Twelve Easy Lessons to Better Time Travel Mark C. Marino Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
On Mystery of the Abbey Bruno Faidutti Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
On Savoire-Faire Emily Short Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
On Soft Cinema: Mission to Earth Lev Manovich Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
On Solitaire Helen Thorington Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
On The Archer's Flight Mark Keavney Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
On "The Haunted House" Keith Herber 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English role-playing games, generation games, evolution, game evolution, games
On And Then There Were None Lee Sheldon Second Person: Role-Playing and Story in Games and Playable Media English
On Character Creation Everway Jonathan Tweet 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English role-playing games, generation games, evolution, game evolution, games
On Juvenate Marie-Laure Ryan Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
On Life's Lottery Kim Newman Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
INTRODUCTION of "Second Person: Role-Playing and Story in Games and Playable Media" Pat Harrigan, Noah Wardrip-Fruin 2007 Other Second Person: Role-Playing and Story in Games and Playable Media games, media, new media, role-playing, role-playing game
Narrative Structure and Creative Tension in Call of Cthulhu Kenneth Hite 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
Second Person: Role-Playing and Story in Games and Playable Media 2007 Book (collection) English
The book's "Second Person" the 1st chapter's "Tabletop System" description of (p. 1-5) 2007 Article or chapter in a book Second Person: Role-Playing and Story in Games and Playable Media English
On And Then There Were None Lee Sheldon
Database Aesthetics: Art in the Age of Information Overflow 2007 Book (collection) English database, network culture, digital art, dat art
The Role of the Reader: Explorations in the Semiotics of Texts Umberto Eco 1984 Book (monograph) English
Rhetorical Criticism: Exploration and Practice Sonja K. Foss 1989 Book (monograph) English sample essays, Feminist criticism, Generic criticism, criticism, Neo-Aristotelian criticism, artefact, Audience, culture, genre, ideology, metaphor, narrative, pentad, reality, television, rhetorical criticism
Escritorios electrónicos para las literaturas: Nuevas herramientas digitales para la anotación colaborativa 2013 Book (collection) Spanish (Castilian) computational linguistics, spanish, digital tools, collaborative practices
Deep Time of the Media: Toward an Archaeology of Hearing and Seeing by Technical Means Siegfried Zielinski 2009 Book (monograph) English media, media studies, media archaeology, media history, variantology